Differences in Learning Outcomes between the Team Games Tournament (TGT) Learning Model and the Student Teams Achievement Division (STAD) Model Assisted by Flippity in Ecosystem Material
DOI:
https://doi.org/10.36588/kxv67s11Abstract
This study aims to determine the difference in learning outcomes using the Team Games Tournament (TGT) learning model and the Student Team Achievement Division (STAD) learning model on student learning outcomes in ecosystem material at SMA Negeri 14 Medan. This study is a quasi-experimental study. This research was conducted at SMA Negeri 14 Medan, with the research population consisting of all 361 students in grade X at SMA Negeri 14 Medan in the 2024/2025 academic year. The research sample was taken using purposive sampling, consisting of students in class X.3 as experimental class I (TGT) and class X.4 as experimental class II (STAD). Data were obtained through a test instrument consisting of 20 multiple-choice questions that had been validated. The data collection method used a question instrument consisting of a pretest and posttest. The average posttest scores of students taught using the TGT and STAD learning models assisted by Flippity were 80.59 and 75.29, respectively. Based on the research results, through an independent sample t-test, the result (p-value) was 0.011 < 0.05, which means that H0 was rejected and Ha was accepted. thus there is a difference in the learning outcomes of students taught using the Team Games Tournament (TGT) learning model and Student Teams Achievement Divisions (STAD) assisted by Flippity on the ecosystem material at SMA Negeri 14 Medan in the 2024/2025 academic year.
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