Journal title MAGISTRA: Jurnal Keguruan dan Ilmu Pendidikan (id) MAGISTRA: Journal of Teacher Training and Education Initials MAGISTRA Abbreviation J. Mag.k.ilpen Frequency Two issues per year DOI prefix 10.36588/code Print ISSN 2338-7599 Online ISSN 2354-7685 Editor-in-chief Dr. Kamariah, S.Pd., M.Pd Publisher Fakultas Keguruan dan Ilmu Pendidikan, Universitas Musamus Organizer Pusat Penelitian dan Pengabdian kepada Masyarakat MAGISTRA: Journal of Teacher Training and Education is a scientific journal published by the Faculty of Teacher Training and Education, Musamus University. This journal focuses on the development and dissemination of research results in the field of teaching and education. The journal is published regularly and welcomes contributions from researchers, academics, teachers, and education practitioners from all over Indonesia. With a broad scope, MAGISTRA also opens itself to interdisciplinary studies involving the fields of language, communication, media, and social sciences that are closely related to the world of education.
USE OF THE “JALASAKA” EDUCATIONAL BOOKLET TO IMPROVE 6TH GRADE ELEMENTARY SCHOOL STUDENTS' UNDERSTANDING OF THE PLANET EARTH
This study aims to examine the effectiveness of the “JALASAKA” educational booklet in improving sixth-grade elementary school students' understanding of Earth science. The method used is quantitative research with a pre-test and post-test design. The pre-test was administered before the booklet was used, and the post-test was administered after students learned using the booklet. The data obtained were analyzed using a paired sample t-test to determine whether there was a significant difference between the students' pre-test and post-test scores. The results showed that most students experienced a significant increase in their understanding of the Earth after using the “JALASAKA” booklet. The students' post-test scores were higher than their pre-test scores, indicating that the booklet was effective in helping students understand the material taught. This improvement was also supported by statistical analysis showing that the difference between the pre-test and post-test scores was statistically significant. Thus, the use of the “JALASAKA” booklet media proved to be effective in improving students' understanding of the material on the planet Earth. Therefore, it is recommended to develop similar learning media, both in print and digital formats, to improve the quality of learning in elementary schools.
Hak Cipta (c) 2025 Jurnal Keguruan dan Ilmu Pendidikan https://creativecommons.org/licenses/by-sa/4.0
The Role of Professional Teachers in the Development of Digital-Based Learning Media
In the rapidly evolving landscape of education, the role of teachers extends beyond the mere transmission of knowledge. The integration of ethical principles within the teaching profession is crucial in fostering a culture of integrity, trust, and respect. This article explores the pivotal role that ethics plays in enhancing teacher professionalism. It delves into the fundamental ethical standards that educators should uphold, including honesty, fairness, and responsibility. By adhering to these ethical guidelines, teachers not only improve their professional conduct but also set positive examples for their students, thereby cultivating an environment conducive to learning and personal development. Furthermore, the article examines the challenges that teachers face in maintaining ethical standards amidst various pressures and the strategies they can employ to overcome these obstacles. The discussion highlights the importance of continuous professional development and ethical training in equipping teachers with the skills necessary to navigate ethical dilemmas. Ultimately, this article underscores that a commitment to ethical behavior is essential for the advancement of the teaching profession and the overall betterment of the educational system.
The Use of Digital Media as an Effective Learning Tool in the Technological Era
Education is greatly influenced by the competency standards possessed by teachers. The competency standards that teachers must have include four types of competencies, namely: pedagogic, personality, professional, and social competencies. One of the actions that a teacher must take as a professional is to develop or create learning media. Learning media is a tool used as an intermediary in conveying information from educators to students in the learning process to make it easier for students to understand. Meanwhile, digital-based learning media is a tool used as an intermediary to convey messages or information from teachers through digital. The research method used in this study is literature study. The results of the research are that digital-based learning media has many benefits if applied in learning.
Analysis Of Students' Digital Literacy Skills In Biology Learning: Meta-Analysis
Education in the 21st century has an important role in developing and increasing a person's potential skills. Skills that focus on forming a society that is able to master and understand digitalization. Digital literacy is a very important and needed skill today. Improving digital literacy skills can be done by paying attention to the teaching media, models and approaches used by teachers by linking them to digital-based technology. This research is a meta-analysis, namely analyzing relevant articles using "Digital literacy" and "Biology Learning" as keywords. This research uses a descriptive qualitative approach, related articles were obtained over a period of five years (2020-2024). The articles obtained came from reference articles in English and Indonesian, obtained from several media databases such as Google Scholar, Science Direct, and Education Resources Information Center (ERIC). From the collected digital literacy data, it can be concluded that students' digital literacy abilities are categorized as low and high. However, in several areas students fall into the moderate or sufficient category. Increasing students' digital literacy abilities can be helped by implementing a learning model that is dominated by using digital media in searching, processing and obtaining data and information. The results of this meta-analysis show that implementing learning using appropriate strategies can develop and improve students' digital literacy skills.
The Role of Basic Teaching Skills in Developing Teachers' Professional Competence
Teachers play a central role in determining the quality of education. Their professional competence is not only reflected in mastery of subject matter but also in the ability to apply effective teaching skills. This paper aims to analyze the role of basic teaching skills in developing teachers’ professional competence. The discussion focuses on seven fundamental teaching skills: opening and closing lessons, giving reinforcement, asking questions, explaining, providing variation, guiding small group discussions, and managing the classroom. Mastery of these skills supports teachers in creating meaningful, interactive, and student-centered learning environments. Furthermore, the integration of basic teaching skills strengthens teachers’ pedagogical and professional competence, enabling them to perform their educational duties effectively and efficiently. Thus, basic teaching skills serve as the foundation for shaping professional, competent, and adaptive educators capable of facing educational challenges in the modern era.
The Effectiveness of the Comic-Based Problem-Based Learning Model on Students' Critical Thinking Skills
This study aims to assess the effectiveness of the Problem-Based Learning (PBL) model using digital comics in developing students' critical thinking skills. The method applied in this study is quasi-experimental with a nonequivalent control group design. The research sample consisted of 11th grade students majoring in economics at SMA Negeri 1 Jogonalan, who were randomly divided into two groups: an experimental group that used PBL with the help of digital comics, and a control group that only used conventional learning models. The study showed that there was a significant difference in the improvement of critical thinking skills between the experimental group and the control group, with the experimental group showing a higher improvement. These findings indicate that the application of PBL assisted by digital comics is effective in improving students' critical thinking skills. Therefore, this learning model can be considered as an innovative alternative in improving the quality of learning and developing students' critical thinking skills in schools.
Students’ Perception In Learning English At The Eleventh Grade Of SMAN 1 Bangkinang Kota
This study is determined to analyze students’ perception in English learning as a compulsory subject. The research used quantitative descriptive used questionnaire as an instrument. The researcher used simple random sampling. The population of this study is all students at eleventh grade of SMAN 1 Bangkinang Kota was 383 students. The sample of this research are XI Social 1, XI Social 2, and XI Social 3 of SMAN 1 Bangkinang Kota that were 38 students as sample. The data analysis technique used was quantitative descriptive analysis by percentage. The results of the research on students’ perception in English learning of SMAN 1 Bangkinang Kota, it can be concluded that they are in the “positive perception” 37% (14 students). The process learning indicators are in the category “strongly positive” 42% (16 students). From the individual personality indicators are in the category “moderate” 28% (11 students). As for the interest indicators are in the category “positive” 40% (15 students).
Needs Analysis of Kuartet Card Media Based On Problem Based Learning In Class VI Primary School Social Studies Material
There is still a lack of enthusiasm for students to participate in social studies learning in class due to the lack of effective and interactive application of learning media. The purpose of this study is to identify and analyze the needs of developing Problem Based Learning-based quartet card media in the content of social science material at SDN Sudimara 07. The research method used is RnD based on the initial stages of the ADDIE model, namely Analysis by Borg and Gall. The instrument used in the study was a questionnaire sheet or closed questionnaire with a descriptive quantitative data type. Based on the results of this study, it was found that the results of the analysis were not sufficient enough media to increase students' understanding and motivation in social studies learning. Teachers need learning media that can attract students' attention and actively involve students in learning. Students need media that is collaborated with the right learning model to practice their independence and critical thinking skills. One of them is with Problem Based Learning Quartet Card learning media.
Preliminary Study of the Development of Biology E-Modules Based on Scientific Approaches of XI Grade High School Student
Teaching materials are created as learning aids containing specific materials or topics that are normally prepared by the teacher before learning begins, for example a module. The study aims to describe the early study data on the development of biology e-modules based on a scientific approach in eleventh grade high school students to be developed later. The study uses a PLOMP learning model that consists of three stages: the preliminary research phase, the prototype phase and the assessment phase. However, this research is only conducted in the preliminary research phase. The instruments used in the research were interviews with biology teachers and distribution of lifts to eleventh grade students at SMAN 11 Pekanbaru, SMAN 14 Pekanbaru, and SMAN 15 Pekanbaru. The sample used was 99 students from one class of each school of the entire population. The results of the interviews showed that teachers have never used electronic modules based on a scientific approach. Teachers only used printed modules that already existed as additional teaching materials in learning. Seeing from the curriculum used, which is independent curricula, learning is more student-centric so students are required to be more active. Therefore, additional teaching materials are needed, such as electronic modules based on a flexible scientific approach to be accessible by students anywhere and anytime.
Efforts to Improve Critical Thinking Abilities Using Pictute and Picture in Class III Students at Piring State Elementary School
The aim of this research is to improve critical thinking skills using the picture and picture learning model for class III students at Piring elemtary school, Sanden, Bantul. The method used is classroom action research. The subjects in this research were class III students at Piring state elemtary school. The object of the research is critical thinking skills using the picture and picture learning model. The instruments required are learning process observation sheets, observation sheets for students' critical thinking abilities, and test questions. The mechanism in the explanation is carried out in a quantitative descriptive manner. The cycles required in this research are two cycles using the picture and picture learning model during the learning process. Data obtained from research shows that the critical thinking abilities of class III students at Piring elementary school have increased after using the picture and picture learning model in the thematic learning process for theme 5 weather. This increase in ability can be seen from the increase in students' critical thinking abilities from a pre-cycle average score of 68, increasing to 73 in cycle I and experiencing another increase in cycle II of 76. Students who achieved the success criteria achieved an increase of 54.55% in pre-cycle . cycle increased to 63.64% in cycle I and obtained another increase in cycle II, namely 77.27%. The observation results also showed an increase in the learning process by 64.28 in cycle I to 92.85 in cycle II. Student activity also increased by 40 in cycle I and increased again to 80 in cycle II.
Development of Electronic LKM Based Liveworksheet on Vertebrate Zoology Course Amphibian Class Material at Biology Education Study Program University of Palangka Raya
The Merdeka Learning Curriculum requires a change from the previous printed Student Work Sheets (Lembar Kerja Mahasiswa), to a non-printed format. One of the tools that can be used is the Student Work Sheet (LKM). LKM is a tool used by lecturers to guide students in a structured manner, where this activity provides additional knowledge for students to learn. This research was conducted in the Biology Education Study Program at Palangka Raya University, located on Jalan Damang Salilah I. The research was carried out from March to November 2024. The model used in this research for LKM development is the ADDIE model, which consists of five main stages or phases: Analysis, Design, Development, Implementation, and Evaluation. This research uses the research and development method with the aim of producing a new learning product in the form of an electronic LKM based on Liveworksheet for students taking the Vertebrate Zoology course. The development process involved needs analysis and product effectiveness testing to ensure it can be widely applied in the academic field. The results of this research indicate that the structure of the LKM is designed to support active student learning with an interactive approach, which also makes it easier for lecturers in the teaching process. The quality of the material in the electronic LKM received an average score of 85.33%, categorized as "very feasible"; while the quality of the media achieved an average score of 80%, categorized as "feasible"; and the quality of the language reached 96.67%, categorized as "very feasible". The students' response to the LKM product was very positive, with a score of 97.67%, stating that the LKM was engaging both in terms of appearance and content, particularly in the Amphibian Class material, which was presented in a structured and clear manner.
The Effect of the Numbered Heads Together (NHT) Cooperative Learning Model and Puzzle Maker-Based TTS Media on Junior High School Students' Science Learning Outcomes
This study aims to determine the effect of the numbered head together (NHT) cooperative learning model and puzzle maker-based TTS media on the science learning outcomes of eighth-grade students at SMP Negeri 17 Medan on the subject of elements, compounds, and mixtures. The study used a quasi-experimental design with a pretest-posttest control group design. The sample consisted of two classes, namely class VIII-1 (experimental class) with the NHT cooperative learning model and puzzle maker-based TTS media and class VIII-3 (control class) with a conventional learning model. Sampling was conducted using simple random sampling. The instrument used was a multiple-choice test. The data were analyzed by testing the hypothesis using a t-test. The pretest and posttest average scores in the experimental class were 37.90 and 82.10, respectively, and in the control class, they were 37.42 and 62.74, respectively. In testing the normality and homogeneity of the pretest and posttest data of both classes, it was found that the data of both classes were normally distributed and homogeneous. Based on the hypothesis testing, it was found that there was an effect of the cooperative learning model of the numbered head together (NHT) type and the TTS media based on puzzle maker on the science learning outcomes of eighth-grade students at SMP Negeri 17 Medan on the material of elements, compounds, and mixtures.
Hak Cipta (c) 2025 Journal of Teacher Training and Education https://creativecommons.org/licenses/by-sa/4.0
Development of Mobile Learning-Based Digital Comic Learning Media on Body Defense System Material for Grade XI
Penelitian ini bertujuan untuk mengetahui kelayakan dan keefektifan Komik Digital berbasis Mobile Learning sebagai sumber belajar alternatif pada materi sistem pertahanan tubuh di SMA Negeri 13 Medan. Jenis penelitian ini adalah research and development (R&D) dengan model ADDIE. Instrumen penelitian meliputi wawancara, angket kebutuhan peserta didik, penilaian ahli materi dan media, serta angket respon guru dan siswa. Uji coba dilakukan pada 36 siswa kelas XI-2. Hasil penelitian menunjukkan bahwa Komik Digital yang dikembangkan sangat layak digunakan, dengan penilaian ahli materi sebesar 98,43% dan ahli media 90,83%. Respon guru tergolong sangat baik (92,18%), sementara respon siswa juga positif dengan rata-rata 91,66% pada uji kelompok kecil dan 92,82% pada uji kelompok besar. Uji keefektifan menggunakan rumus N-Gain menunjukkan peningkatan hasil belajar sebesar 0,78 (kategori tinggi). Dengan demikian, Komik Digital berbasis Mobile Learning pada materi sistem pertahanan tubuh dinyatakan sangat layak dan efektif digunakan sebagai sumber belajar alternatif untuk meningkatkan hasil belajar siswa.
Differences in Learning Outcomes between the Team Games Tournament (TGT) Learning Model and the Student Teams Achievement Division (STAD) Model Assisted by Flippity in Ecosystem Material
This study aims to determine the difference in learning outcomes using the Team Games Tournament (TGT) learning model and the Student Team Achievement Division (STAD) learning model on student learning outcomes in ecosystem material at SMA Negeri 14 Medan. This study is a quasi-experimental study. This research was conducted at SMA Negeri 14 Medan, with the research population consisting of all 361 students in grade X at SMA Negeri 14 Medan in the 2024/2025 academic year. The research sample was taken using purposive sampling, consisting of students in class X.3 as experimental class I (TGT) and class X.4 as experimental class II (STAD). Data were obtained through a test instrument consisting of 20 multiple-choice questions that had been validated. The data collection method used a question instrument consisting of a pretest and posttest. The average posttest scores of students taught using the TGT and STAD learning models assisted by Flippity were 80.59 and 75.29, respectively. Based on the research results, through an independent sample t-test, the result (p-value) was 0.011 < 0.05, which means that H0 was rejected and Ha was accepted. thus there is a difference in the learning outcomes of students taught using the Team Games Tournament (TGT) learning model and Student Teams Achievement Divisions (STAD) assisted by Flippity on the ecosystem material at SMA Negeri 14 Medan in the 2024/2025 academic year.
Strategy for Developing the Al-Hikmah English Language Course Institution in Tangerang through SWOT Analysis
This study aims to analyze the development strategy of the Al-Hikmah English Course Institution in Tangerang through a SWOT (Strengths, Weaknesses, Opportunities, Threats) analysis approach. The research employed a qualitative descriptive method with field studies as the primary data source and library research as supporting data. Data were collected through online interviews (via video call) with the institution’s management. The findings indicate that LKBI Al-Hikmah’s main strengths lie in its fun course learning system, flexible tuition based on students’ financial capacity, and a strong community reputation. Identified weaknesses include limited technological facilities and suboptimal digital promotion. Externally, opportunities arise from the growing demand for English proficiency and potential collaboration with educational institutions, while threats come from competition with similar institutions and the community’s economic instability. Based on the SWOT analysis, the recommended strategies include optimizing digital promotion, improving teacher quality, strengthening institutional partnerships, and developing technology-based learning innovations to expand student reach.
The Implementation of the Merdeka Curriculum in Improving Students' Critical Thinking Skills in Environmental Change Learning in Grade X
The purpose of this study is to determine the level of achievement in learning implementation, describe the role of teachers in improving students' critical thinking skills, and identify the obstacles encountered during the implementation of the Merdeka Curriculum. This study uses a qualitative method with a descriptive approach. The research subjects included 72 students from classes X-1 and X-2 at the Taman Siswa Pematangsiantar Private High School in the 2024/2025 academic year, who were selected using purposive sampling. Data were collected through observation, interviews, and documentation, then analyzed using the Miles and Huberman model, which includes data reduction, data presentation, and conclusion drawing. The results showed that the implementation of the Merdeka Curriculum learning was going well, with the level of conformity of the teaching modules to the standards reaching 89.1% (good category). Teachers demonstrated a good understanding of the application of differentiated learning and formative assessment. The Project Based Learning (PJBL) and Inquiry Learning models were also implemented effectively, with PJBL reaching 100% in the planning and testing stages. Students' critical thinking skills on environmental change material improved based on six main indicators, supported by active and contextual learning approaches. However, several obstacles were encountered, such as teachers' limited understanding in developing teaching modules, a lack of learning resources, and difficulties in adapting to the assessment system and utilizing technology in the Merdeka Curriculum.
The Influence of the Traditional Batak Marsitekka Game on the Social Development of Fifth Grade Elementary School Children
This study aims to determine the effect of the traditional Batak Marsitekka game on the social development of fifth- grade children at SDN 053964, Langkat Regency. The problem raised focuses on the low social interaction of Intelligence, Elementary students in the context of physical education. This study uses a Education quantitative method with a pre-experimental design of the One Group Pretest-Posttest Design. The subjects of the study were 20 fifth-grade students. The data collection instrument used a questionnaire and observation rubric that had been tested for validity and reliability. The results of the normality and homogeneity tests showed that the data were normally distributed and homogeneous. Hypothesis testing using a paired sample t-test showed that the Marsitekka game had a significant effect on children's social development, with a significance value of 0.000 <0.05. Children showed an increase in cooperation, empathy, communication, and discipline after treatment. This study strengthens Howard Gardner's theory of multiple intelligences, especially the aspect of interpersonal intelligence. Thus, the traditional Marsitekka game is effectively used as a contextual learning medium that is not only entertaining but also educational, while preserving local culture
The Effect of Practical Activities Using the Guided Inquiry Approach on Students' Science Process Skills in Grade X Ecosystem Material
Science process skills are important abilities that students must have in order to think scientifically and systematically in understanding material and applying it in everyday life. This study aims to determine the effect of guided inquiry practical activities on students' science process skills. The type of research used is a quasi-experiment with a pretest-posttest control group design. The research population includes all 350 students in grade X at SMA Negeri 1 Percut Sei Tuan. The research sample consisted of 70 students, comprising class X-10 as the experimental class using the guided inquiry approach and class X-9 as the control class using the conventional method. The research instrument was a science process skills test consisting of 20 questions that had been validated by experts. The research process began with a pretest, followed by biology learning activities using the guided inquiry model, and ended with a posttest to measure learning improvement. The analysis results showed a t-count value of 7.094 > t-table 1.995 at a significance level of 0.05, which means that there was a significant difference between the experimental and control classes. Thus, guided inquiry-based learning had a positive effect on improving students' science process skills in the ecosystem material in class X at SMA Negeri 1 Percut Sei Tuan.
Science Process Skills, Guided Inquiry, Ecosystems
Hak Cipta (c) 2025 Putri Ritonga, Cicik Suriani (Author) https://creativecommons.org/licenses/by-sa/4.0
The Effect of Problem-Based Learning Model on Student Learning Activities and Outcomes in Excretory System Material
This study aims to determine the effect of the Problem Based Learning (PBL) learning model on Student Activity and Learning Outcomes on Excretory System Material in Class XI MAN 1 Medan Learning Year 2024/2025. This study used the Quasi Experimental Design method with the Pretest-Posttest group design. The sampling technique used Purposive Sampling. The research sample consisted of two classes, namely class XI-6 which used the PBL model and class XI-7 which used the discovery learning model, each class consisting of 32 students. The instruments in this study were observation sheets and multiple-choice tests of student learning outcomes consisting of 20 questions. The results showed that the learning activities of experimental class students increased from the first to the third meeting, especially in the indicator of discussing or working together in groups. The activity of discussion skills, especially the ability to argue and listen, is the aspect that most influences the increase in student learning activities. In addition, the learning outcomes of experimental class students also showed a more significant increase compared to the control class. These findings indicate that the application of PBL syntax, especially in the investigation and group discussion stages, can effectively increase students' active involvement and concept understanding.
Hak Cipta (c) 2025 T. Najria Suhaila, Cicik Suriani (Author) https://creativecommons.org/licenses/by-sa/4.0
The Effect of the Problem-Based Learning Model on Breaststroke Swimming Instruction for Vocational High School Students
This study aims to determine the effect of the Problem Based Learning model in breaststroke swimming learning for students at SMKN 1 Rengasdengklok. This study uses an experimental method with a quantitative approach. The research design used is Pre-Experimental Design with a one-group pretest-posttest design. The research sample was selected using a systematic sampling technique. The instrument used was a breaststroke swimming ability test given before and after treatment. The pretest results showed an average value of 42.11, while the posttest results increased to 62,62. Hypothesis testing was carried out using a paired sample t-test, and a significance value (2-tailed) of 0.001 < 0.05. (Ho) is rejected and (Ha) is accepted. These results indicate that theProblem Based Learning model has a significant effect on improving students' breaststroke swimming ability.Keywords:Problem Based Learning model, Swimming Learning, Breaststroke Swimming.
Hak Cipta (c) 2025 Ahmad Faisal Mafahir, Rekha Ratri Julianti, Abdul Salam Hidayat (Author) https://creativecommons.org/licenses/by-sa/4.0
The Influence of Teacher Competence on Student Creativity through the Use of Innovative Learning Media
Curriculum development is one of the stages in improving the quality of education, so it is a major focus for the government. Higher Order Thinking Skills (HOTS) assessment involves questions that evaluate the skills of analysis (C4), evaluation (C5), and creation (C6). These assessments are characterised by a focus on higher-order thinking skills, the use of contextual problems, non-routine content, and a variety of question formats. The advantages of HOTS assessments include increasing students' motivation to learn by connecting subject matter to real-world situations, as well as encouraging creative and critical thinking that goes beyond mere recall. It also has the potential to improve students' academic achievement and enable them to compete effectively at national and international levels. To develop HOTS questions, the involvement of all stakeholders in education, from the central to the local level, is required.
Hak Cipta (c) 2025 Muhammad Irfan, Zaenuddin Hudi Prasojo, Wahab Wahab (Author) https://creativecommons.org/licenses/by-sa/4.0
Application of Project-Based Learning Models to Train Critical Thinking Skills in Junior High School Students
In the 21st century, the rapid development of technology has caused changes in the field of education. Critical thinking skills are one of the skills needed in the 21st century. In education, critical thinking skills play an important role in helping students understand and master the subject matter. Critical thinking skills also help students become strong and independent individuals. Independent thinking that is directed makes students not easily influenced by other people's opinions or information that has not been proven true. One of the preparations that can be done to increase the nation's competitiveness is to target the competence of graduates who have critical thinking skills. One alternative solution to improve students' critical thinking skills isto use the Project-based learning (PjBL) learning model. PjBL can train critical thinking skills. The results of the study stated that the application of the Project-Based Learning learning model can improve students' critical thinking skills. This study uses a quasi-experimental or pseudo-experimental method. In this study, researchers can only observe the phenomena that occur in the classroom with certain interventions, namely the application of the Project Based Learning learning model to measure its effect on students' critical thinking skills. The results of this study provide several benefits, including providing a new learning experience to improve critical thinking skills for students. As a consideration for educators in determining effective and conducive learning models in learning activities. As a consideration in making policies to improve and enhance the quality of the learning process that can improve students' critical thinking skills in order to improve educational resources that can produce generations with critical thinking. Provide insight into project-based learning models and broaden experiences in making educational understanding to improve the learning process in schools.
Hak Cipta (c) 2025 Wahid Wahid, Zainudin Zainudin, Mety Liesdiani (Author) https://creativecommons.org/licenses/by-nc-nd/4.0
Development of Audio-Based AR Smart Card Media for Classification of Living Things Material
This study is motivated by the limited research on the integration of Augmented Reality (AR) Smart Card and audio in science education, despite its significant impact on enhancing students’ engagement and understanding in biology learning contexts. The study aims to develop and evaluate an interactive instructional media based on AR Smart Card and audio to facilitate the learning of biological classification among Grade VII students in SMP/MTs. The research adopts a research and development (R&D) design, employing the ADDIE model, with a sample of 30 students selected through purposive sampling. Data were collected using questionnaires, observation sheets, expert validation forms, and learning outcome tests, and analyzed through descriptive statistics and paired sample t-tests. The findings reveal that the AR Smart Card-based media significantly improved students' understanding and motivation in learning classification of living things, aligning with the research objectives and supporting constructivist learning theory. The study concludes that AR Smart Card and audio-based media play a critical role in making abstract biological concepts more concrete and engaging. The implications encompass theoretical contributions by advancing the literature on AR-based learning tools, and practical recommendations for educators and curriculum developers to adopt immersive technologies that support student-centered learning. Additionally, this study identifies future research opportunities on longitudinal effects of AR media use and its scalability across different science topics.
Hak Cipta (c) 2025 Desi Emawati (Author) https://creativecommons.org/licenses/by-nc-nd/4.0
Differences in Student Learning Outcomes Between Problem-Based Learning and Direct Instruction Models in Ecosystem Material
This study aims to determine the differences in student learning outcomes taught between the use of the Problem Based Learning (PBL) model and the Direct Instruction (DI) model on ecosisem material in class VII at SMP Negeri 29 Medan. This research is included in the type of Quasi experimental research using a two group pretest postes design. The study population included all seventh grade students of SMP Negeri 29 Medan consisting of 9 classes. The samples used were two classes, namely class VII-6 (experimental class) which applied the PBL model, and class VII-3 as the control class which used the DI model. The sampling technique was done by random sampling. Data collection was done through tests. Data analysis was done by hypothesis testing using t-test. The average pretest and posttest scores of students' cognitive abilities in the experimental class were 34.06 and 80.16 and in the control class 31.56 and 71.88. The test was conducted using the SPSS version 30 program with the Independent Sample T-test at the significance level α = 0.05. Based on the results of hypothesis testing, the Sig value < α (0.01 < 0.05) was obtained, which means Ha is accepted. This shows that there is a significant difference in student learning outcomes in the experimental class taught with the Problem Based Learning (PBL) model compared to the control class with the Direct Instruction (DI) model on ecosystem material VII SMP Negeri 29 Medan.
Hak Cipta (c) 2025 Wanda Rahmayani, Dina Handayani (Author) https://creativecommons.org/licenses/by-nc-nd/4.0